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Arcane Space War

Sprite for changing to fire spell Sprite for changing to fire spell Sprite for changing to fire spell Sprite for changing to ice spell Sprite for changing to ice spell Sprite for changing to ice spell

Game Synopsis

Playing as a wizard in a spaceship, the goal is to fight off waves of goblins (also in spaceships) while avoiding or mining asteroids that fly across the screen.

The wizard can cast ice or fire spells, toggling with a keybind. Ice spells are hard to land, but will freeze anything they hit. Fire spells are quick and versatile, but do bonus damage against frozen objects. Asteroid sprite Frozen asteroid sprite Aim for a highscore by surviving and attacking as much as possible.

Gameplay screenshot of Arcane Space War

Experience

Arcane Space War was my second solo game in Unity, and it was made in 2 weeks. I worked tirelessly because I had the ambition of adding cool stuff and getting the game to a point where I could show it off on itch.io. My first big plan was to add a talent card system that would allow for obtaining new spells, and make them synergize for fun builds and replayability. Unfortunately I had to put my ambitions aside to get ready for field placement applications. The asteroid system was made in the hopes of an unlockable gravity spell existing later on that could manipulate the asteroids.

The concepts in this game were inspired by my first two group projects, where we've had a running joke of reusing the characters in our projects. I had a lot of fun working on this project, I would like to revisit this project and put it up on itch.io someday.

Sprite for the space wizard's ship