-=- -=Game Synopsis=- -=-
It's just Minesweeper. There is a large grid of tiles, every tile is either a bomb, or not a bomb. If it's not a bomb, it will tell you how many bombs are adjacent to that tile, you use that information to click every tile except for the bomb tiles, and you can right click to place a flag to mark tiles you think are bombs. There is a timer, a counter of how many bombs are left, and a reset button.
-=- -=Experience=- -=-
This was my first non text game project in C++, it was refreshing and
I learned a lot about C++ from it. I feel its probably important to mention
that this is the only game I didnt do any spritework for, my instructor told us
to just grab sprites off of this free sprite workshop place, and I found a set
of minesweeper assets from a game called KinitoPet on the workshop, as I couldn't
find the assets for the original windows minesweeper anywhere on the internet.
This was my first solo project, so I really felt accomplished. This project
built up a lot of excitement for me for my next project. Looking
back on this many months later, it was simple to make since looking at things
from a more literal angle was the way to program all the features.
Nowadays I look at things from many different angles so I moreoften
streamline development and avoid overcomplicating what could be a simple solution,
though that is mostly due to expanding my perspective on what programming looks like.