Raidboss Orb

Game Synopsis

Raidboss Orb is a 2D bullet hell and resource manager made in Unity, with the ultimate goal of unlocking new characters, new features, and having fun. After starting the game, houses generate and populate the bottom portion of the screen. After some time, a randomly chosen boss will land menacingly onto the playing field and begin an assault on your village.

The player could be considered the 'raidboss' of the village as it is their job to fend off the assault with the use of resources in the area. After the player survives enough time, the enemies will retreat and the difficulty will increase for the rest of the run. After some time, a new enemy will approach the village.

Coins are the fundamental motivator for playing the game, allowing players to unlock new characters and features to equip. Features add replayability by adding new things to the game that can either help or challenge the player. Planned features are weather conditions, terrain hazards, modifiers, and new resources to progress.

Characters

The first character (Default), is designed to ease players into the core mechanics of the game. All the abilities are simple and lean into things that all characters try to utilize.

Zealant, spreads propaganda throughout the town to convert the villagers into worshippers. Utilizing holy homes, Zealant manifests holy light to fend off enemies.

The third character is the Mechanic (not currently implemented).
Mechanic gathers scrap to create machines and upgrade the village to withstand the torrent of attacks.

Grimkaldte; General of Hell. The first boss. They use demonic magic to conjure minions and bombard the player with high-pressure explosive attacks.
Abyssal Wretch; The Kraken. The planned second boss. A kraken barely holding a maintainable form, begins swallowing the playing field in an ocean hazard over its duration. Fights the player with powerful ancient magic and the power of a kraken.

Experience

Raidboss Orb is my first project post-college that I've worked on, and I plan to upload it to itch.io and steam someday after a lot more work. Originally starting as something to keep my skills honed, this has now become my favourite project I've worked on so far and I'm excited to see where I end up taking it.

As of writing this, the gameplay loop is there but the game has a long way to go. There is currently no audio in the game, despite all the backend for adding in audio being complete. Zealant only has 2 moves, there is only one boss, there are no purchaseable features, the core content is still being developed.

In my eyes, this is my best project yet and it will keep growing.

Losing in Arrowstorm