Game Synopsis
War Spleef is a puzzle game made in C++ with SDL and OpenGL.
Starting in the center of a 9x6 grid of tiles, the player will cautiously
traverse the grid. After every three movements, the grid progresses and adds more threats.
Poison takes away a movement, Bombs blow up tiles and kill whoever is ontop of one,
blown up tiles will repair after some time and cannot be traversed. The player loses
upon losing the ability to make another movement. Survive the battlefield for
as long as possible.
Experience
I dreaded this project after using Unity, due to realizing how
not user-friendly the SDL framework is in C++. War Spleef ended up
being more skill expression than learning, as I had moved past C++ by this point.
I made this project in 8 days as efficiently as I could due to focusing on catching up in my course.